30/11/2004 @18:53:38 ^19:20:01

Ugh I suppose I'd better update this piece of crap but I can't be bothered to do it properly so here's a list

14/11/2004 @19:05:33 ^19:41:23

how ironic

I'm supposed to put something funny here but I don't think I could even if I wanted to

Did anybody else watch the epoch time pass 1,100,000,000

New hardware required me to upgrade my Debian installation from Woody to Sarge (stable to testing, if you prefer) Here is a list of just some of the things I don't like about it:

Why does everything go wrong? Even Doom has not escaped the Scourge of Sarge. In particular the underlying SDL libraries to which PRBoom links work differently. Before, sprites and walls in the distance would still have detail, and indeed by increasing the resolution you could see stuff further away from you without them having pixels missed out by the scaling routine. Now, sprites that would be "out of range" on a 486 running doom.exe in 320x200 are plotted with similar loss of information, and so everything looks pixellated.

It is as if, instead of the game plotting onto a 640x480 canvas, it is plotting onto a 320x200 canvas and then SDL is scaling it up. I don't know if it's possible to change this behaviour using environment variables but it is incredibly annoying and makes fighting at a distance all the more difficult.

05/11/2004 @22:56:08 ^00:00:38

bonfire night more like bangfire night

I should have saved this quote for today

I would rather drink a beer than win father of the year

I finished doing Alien Vendetta from pistol starts on HNTR. I don't think I can be arsed to write a review. Come on, it's 32 maps, I'll be here all day and you wouldn't read it. It's one of those map sets everybody should play anyway. That said it's not brilliant, some of the later maps are a bit sprawling and I felt went on for too long. As a humourous aside it's quite easy to see how much inspiration Deus Vult took from the final maps in AV.

I've moved onto the original Community Chest megawad. It varies, a lot, as you'd expect from a compilation made this way with relatively little collaboration on maps. I dare say the sequel will be similar. No, it's not out yet. Anyway in the original I got past map 6 at last, then having previously done 7, I skipped 8 and 9 and am now up to 12 or so (4, 8 and 9 are from Redux, about which at the time I remember thinking would need to have ammunition carried forward to have any chance to succeed on the later levels. Imagine, you have 20 shells and a shotgun, not much health, and 8 revenants come out of the walls in a small area with hardly any room to dodge. You need a bigger gun)