30/03/2012 @08:52:09 ^09:48:16
Some wads that deserve more than one paragraph, but they're not getting them, because I am, as ever, totally unmotivated to write site updates. Even one per month is a struggle. It's not like I haven't got things I could write about, I mean, I could have documented converting architecture from i386 to amd64 without reinstalling or even rebooting thanks to multiarch in Debian, but I just couldn't be bothered...
EPIC 2 Eternal's annual award-bait wad for 2010. I downloaded it at the time but didn't finish it until recently. Mixture of egyptian pyramids and alien spacecraft maps, with the last couple becoming Eternal's hell mansion style. Apparently unlike the first EPIC.WAD this one is vanilla compatible, which I found a bit odd, but still, whatever works. Anyway it's 32 maps from that guy whose maps everyone loves, you know you're going to play it or have probably done so already. Oh and you need to run map30 with monster telefragging enabled (comp_telefrag=yes) I got really confused, how the heck am I going to get rid of all these monsters that are coming in one at a time, until I watched a maxdemo where they all splat each other in quick succession.
Base Ganymede: Complete There was a Base Ganymede E1, an E2 which I never finished and thus never posted about, and now here's a third episode along with remastered versions of the first two. Again I am in much the same position, I haven't even looked at the new third episode, I still haven't finished the second episode, I decided to go again from the start, so I can't really say anything else yet. Other than "ouch, how did I get through this before?" This thing is hard, and not the good kind of hard either, it's no-health, no-ammo, lots-of-traps, must-play-cautiously (then die to the last monster) kind of hard, as opposed to the kind where you give the player tons of everything and throw vast crowds of monsters at him. I suppose that's why I never got through it before, maybe I should start again on a lower skill level, because these maps tick all the good layout and architecture boxes and should be enjoyed.
Perdition's Gate This formerly commercial pwad is considered abandonware by some and can be found on visionsofdoom.us. It was intended to be part of Final Doom but wasn't done in time. A different publisher was found, but it had to get done before Quake came out I guess and shows signs of being rushed. I mean half the maps are exactly the same brick castle theme, and they're all quite small and quite easy (I managed to do most of them from pistol starts at the first go.) But it's fun, I like megawads of small maps after all. Works well in co-op, which is how I discovered it.