24/01/2006 @21:21:39 ^21:53:55
What should I call my Doom engine
I don't know what to call it and since I have recorded some demos with it which I would like to post on Doomworld I suppose I'll need to fix its name. I'll probably have to release the code or at least prove somehow I'm not cheating but I'll cross that bridge when I come to it. Anyway here is the current list of potential candidates.
prjyboom
- Points in favour
- naturally arises from my name and the name of its parent
- this is the name to which it compiles currently. I wouldn't have to fuck around with autoconf again
- Points against
- has my name in it which looks like egotistical wank
- too long, hard to say (8 characters, 5 syllables)
- Having used it for some weeks now I just don't like it very much!
rprboom
- Points in favour
- name naturally arises from name of its parent; typical open source way of naming a fork/subproject
- Points against
- too long, quite hard to say (7 characters, 4 syllables)
rboom
- Points in favour
- short, easy to say & type (its tab completion rbo<tab> is very easy to type)
- Points against
- ancestry not so obvious
droom
- Points in favour
- short, even easier to say (1 syllable!), tab completes quite easily (dr<tab> here)
- as in Dread Dragon! (if you understand that you are REALLY FUCKING OLD)
- Points against
- ancestry totally obscured
Personally I think it's between rboom and droom. I have no qualms about dropping the Boom association; Prboom, in spite of being based just as much on MBF and LxDoom as it is based on Boom, doesn't feel the need to have either of those names shoehorned into it somehow. Well anyway email me if you have my address; if you don't I probably don't value your opinion highly enough (that was a joke)