27/08/2006 @22:48:16 ^23:22:17

Ganymede I downloaded this because it's mentioned in the PrBoom changelog as having linedefs which use negative left sidedef numbers other than -1 to signify that a line is single sided and I wanted to test that and fix it in rboom. I decided to play it, but it's not very good.

Holy Hell has been rereleased, with some bug fixes and more resources.

I wonder if it's possible to speed the monster code up at all? The full version of Deus Vult doesn't run very quickly either until you reduce the population quite a lot. Oh well, it'd probably end up breaking demo compatibility. Original review