14/11/2004 @19:05:33 ^19:41:23

how ironic

I'm supposed to put something funny here but I don't think I could even if I wanted to

Did anybody else watch the epoch time pass 1,100,000,000

New hardware required me to upgrade my Debian installation from Woody to Sarge (stable to testing, if you prefer) Here is a list of just some of the things I don't like about it:

Why does everything go wrong? Even Doom has not escaped the Scourge of Sarge. In particular the underlying SDL libraries to which PRBoom links work differently. Before, sprites and walls in the distance would still have detail, and indeed by increasing the resolution you could see stuff further away from you without them having pixels missed out by the scaling routine. Now, sprites that would be "out of range" on a 486 running doom.exe in 320x200 are plotted with similar loss of information, and so everything looks pixellated.

It is as if, instead of the game plotting onto a 640x480 canvas, it is plotting onto a 320x200 canvas and then SDL is scaling it up. I don't know if it's possible to change this behaviour using environment variables but it is incredibly annoying and makes fighting at a distance all the more difficult.